Spear condi is not the answer. (2024)

On 6/29/2024 at 8:53 AM, HearldofTime.8294 said:

TLDR: stop begging for a condi weapon because that wouldn't remove the current problems with spear, so stop spamming.

Obviously this is only a beta so I'm not treating this like its the final product. I keep seeing over and over people begging this weapon to be condi and its rather tiring and won't fix the issues already present with the spear's existence; like lack of synergy with traits/skills etc. I admit its dumb that its another melee power when in actuality it should have been power ranged(sword is support, doesn't count.) But eh that's imo, though the same three chain ending in an ice combo just like GS is really dumb, just like on release this was probably the necro spear skills were likely the last worked on and they ran out of ideas.

As somebody has said, it wouldn't actually require that much of a redesign for spear to be condi-based. The graphics already fit what you might expect from a condi weapon, it'd just be a matter of reducing the power coefficients and putting appropriate conditions in instead. This is something the regular balance team can do, and would immediately change which abilities and traits the weapon synergises with. When it comes to wanting it to be ranged - axe and sword exist, even if you don't like them. If they're not good enough, this means they should be buffed (something which, again, the balance team can do) rather than taking another swing at power ranged which might miss as well. In fact, if anything, their status as already existing simply exacerbates the issue for people who want a condi melee option, since the list of suitable options for a condition-based melee weapon is becoming increasingly constrained.

On 6/29/2024 at 8:53 AM, HearldofTime.8294 said:

But why condi? There is literally, absolutely no reason for this weapon to have been a condi and the people who are complaining have either no logic, or its full of flaws. Scepter and Pistol have always been fine, the former doesn't use projectiles and the second has a stun. For all the years this class has been nerfed to the ground and up, its condi game has always been decent at best and below average at worst. A spear condi would not change ANYTHING.

Ah, yes, the "ranged condi options already exist".

Yes, they do.

Contrary to popular opinion, though, melee weapons DO generally have more power budget available than the ranged weapons. The reason you see the opinion that ranged versus melee balance doesn't matter is that in some cases the melee weapon is defensive in nature rather than oriented towards maximum DPS (mesmer sword as a power option, but it's looking like the highest DPS mesmer power builds won't be full ranged for long), it exists but it's only really useful for a specific elite specialisation (mirage axe), it was powercrept because ArenaNet desperately wants to make people use the latest weapon (ele pistol), or it simply doesn't exist (oh hey condi necro). Generally speaking, though, being melee allows more power budget to be in the weapon otherwise. Spear has a bit of self-sustain, but it's otherwise fairly offensive-oriented: as a condi melee weapon, it should outDPS the existing ranged options. (And the current condition necromancer builds have room for a little more DPS at the cost of needing to go into melee...)Notice how power harbinger and power reaper are currently outDPSing their condi equivalents? Notice how the power builds are full melee while the condi variants are bringing ranged? Notice how the gap is smaller with the reapers, since condi reaper can convert greatsword into a hybrid weapon through Deathly Chill?This is probably not coincidence.

On 6/29/2024 at 8:53 AM, HearldofTime.8294 said:

And for people who say 'power necro options have always been bad... so its pointless to give it another power weapon' no **** the whole concept of power necro is to bank all DPS on shroud, and in some cases the same issue is there with condi variants of reaper and harbinger. The reason Spear is a power weapon is because they KNOW our power options outside of shroud are absolute garbage, meanwhile Scepter/Pistol+torch is able to keep high numbers even as scourge.

Yeah, life force spending is generally the biggest source of damage for necromancers... but if you're playing reaper, you need to be in melee with shroud, and if you're playing harbinger, you have a ranged autoattack but you still probably want to be in melee while in shroud, especially if you're not running Deathly Haste. This applies to both power and condi builds. But the power builds can drop out of shroud and keep hitting with a melee weapon, while condi harbinger in particular converts to ranged when they drop out... with a lower strength budget than a melee weapon would likely have. Maybe having a melee condi weapon could help necro break out from being a "lower tier, but safer dps option" by offering a higher risk/higher reward option.

On 6/29/2024 at 8:53 AM, HearldofTime.8294 said:

So stop begging and spamming.

Everybody has the right to their opinion.

You have the right to disagree with it, but those who disagree with your disagreements have a right to respond.

And throwing insults and ad hominems at the people who disagree with you will persuade nobody.

Edited by draxynnic.3719

Spear condi is not the answer. (2024)
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